Special Class & Hazard Box Guide

Designed with hilarious incompetence by AlmardukAlmarduk, using code borrowed from VizloxVizlox's Hazards component. Turned from an indecipherable ball of code into a component by TTPYTTPY.


This piece of formatting replaces the normal top of the page — Object Class and Hazard types — and packs them neatly in a box. It's a little more difficult to learn than the regular formatting, but should also prove far more convenient.

Here's a functioning example:

[[include :rpcauthority:component:special-box number=200|
object-class=Gamma|
lethality-rating=White|
symbol=gamma-white|
tychokinetic=true|
incorporeal=true|
immeasurable=true|
divine=true|
sentient=true|
toxic=true|]]

Registered Phenomena Code: 200

Containment Rating: Gamma

Lethality Rating: White
h-sentient.png Sentient h-toxic.png Toxic h-immeasurable.png Immeasurable h-incorporeal.png Incorporeal h-tychokinetic.png Tychokinetic divine-hazard Divine

Now, to explain each part.

number=200|

This will display the number that you'd like to see. You can also input letters and other characters if you want, for whatever reason.

object-class=Gamma|
lethality-rating=White|

These are just the words you'd like to see in the Object Class: and Lethality Rating: slots. You can type anything in here as well, but normally you'd want it to match the Object Class image. Remember to Capitalize these!

symbol=gamma-white|

This corresponds to the Object Class image. It accepts anything from Alpha-White to Omega-Black, plus the Research Tone classes. Do NOT capitalize this variable!

tychokinetic=true|

This is for any number of Hazards or Additional Properties you'd like to use. You can add as many or as little as you want, but I recommend keeping the number low — this component doesn't look as good when there's too many of them. Here's a full list of usable hazards, taken from this page.

The code used for the hazard images is a slightly modified copy of the Hazards Component described in that page, designed by VizloxVizlox.

Bonus: Any image included in the Icons component will also work for the "symbol" variable (most of which I see no reason to use). See bottom of page -> files for a full list of names. Some examples:

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