RPC-433

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Registered Phenomena Code: 433

Object Class: Beta-Orange

Hazard Types: Aggression Hazard, Grouped Hazard, Sentient Hazard, Explosive Hazard.


Containment Protocols: While rare, RPC-433 instances have been known to attack individuals unprompted. Blunt force, if effective, will still require a lengthy confrontation with the instance. War hammers or bombs are most effective, and Camp Crannóc is equipped with a singular trebuchet for defense against magical constructs.

If necessary, instances can be neutralized with a single precision strike against their upper backside (the location of its Magic Engine). Doing so will cause the instance to explode and release shrapnel over a large area. Unless the instance can be neutralized from a distance, this method of termination is not recommended.

One (1) single RPC-433 instance is kept at Camp Crannóc as a deterrent against raiders and wild animals. It is not be relied upon should conflict arise with local Dwarves.


golem4.png

Sketch of the RPC-433 instance purchased by ASF personnel and drawn by Scribe Matthew López.

Description: RPC-433 instances are magical constructs composed of stone or metal, alongside other various minerals. Colloquially known as "Golems," they are humanoid in shape and autonomous. Instances are manufactured within Cair Aisling by Dwarves specialized in magical masonry and runesmithing, and often serve as laborers or security. Travelling Dwarven merchants are typically accompanied by at least one instance for protection.1

RPC-433 instances can often be bartered for or purchased with gold.2 Ownership of an RPC-433 instance grants its buyer full verbal control of it. Instances can be provided with instructions, and will attempt to fulfill them to the best of their ability.3 Instances demonstrate high intelligence in problem solving skills, and while limited, verbal communication.4

Like other Dwarven creations, RPC-433 instance is powered by what Dwarves refer to as a "Magic Engine", embedded into their back. Said Magic Engines work by syphoning ambient magic to convert into SMTs5 which can transfer the collected magic energy to separate pieces of a machine. SMTs, modular components, and Magic Engines are able to relay information between one another through the use of runes and/or crystals. All information gathered through them is relayed back to the Magic Engine, where it processes it, and crafts an adequate response to the obstacle at hand. Each rune gathers and reacts to different stimuli, such as vision, hearing, and physical touch.6



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