A good number of decent ideas at play here, but the execution is thoroughly clumsy and far too long-winded. The clinical tone seems okay at first, but cracks start to show as it continues on, especially in the unconvincing "puppet show" dialogue. A lot of time is spent on long, fruitless descriptions and incidents that end inconsequentially, which I have to say killed a lot of my enjoyment.
The 680-A creatures tickled my fancy, but unfortunately they didn't serve a strong narrative role or get shown in action very much. 680-B felt like a standard and uninteresting murder monster; Even attaching weird speech mannerisms is a pretty dry trope. The Janitor hinged on an overplayed gimmick. It might not be an impossible one to pull off, but it was used for the worse here; I didn't want to read its parts because they became so arduous.
By any chance can The Janitor tell me what The Janitor are? No, I know that The Janitor are The Janitor, I mean what as in what type of… thing? God, I know The Janitor are a janitor. I guess?
Lastly, 680-D was honestly a hilarious concept. I liked it, and I want to see what else it can do.
I was hoping that if I pushed through the tiring description section then the exploration logs would pay off, but I found that my drive to continue was still withering throughout them. They take too long to build momentum, and much of what happens is standard fare for these extradimensional anomalies. It failed to prove that the anomaly had unique stories to offer, which is a shame because it probably could have.
There's a surprisingly workable blend of a wide variety of tones, and if it were handled better then this could truly be an iconic location. In its current state, these are scatterbrained yet interesting ideas with incredibly boring execution. 2/5. That's a little harsh for my opinion, but I've decided that I don't care to see this article stay up as it is now.